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Karmona`s Pragmatic Blog

Software Release On-Time

February 22nd, 2008 by Moti Karmona · No Comments

The British merchant ship Madagascar

“The British merchant ship Madagascar set sail from Melbourne in August 1853, headed for London and carrying 60,000 ounces of gold dust. - She was never seen again…” (http://www.futilitycloset.com/2008/01/29/overdue/)

Well… Saying “no more gold dust” is the only way I know to close a software release on-time…

P.S. Did you noticed that the Mona Lisa has no eyebrows. (http://www.futilitycloset.com/2008/02/12/trivium-16/)

→ No CommentsTags: Management · Planning · Project Management · Software Management

The Software Chaos

February 22nd, 2008 by Moti Karmona · No Comments

The Chaos Theory

1st Warning: Chaotic post below

Software project are chaotic system and are highly sensitive to their initial conditions (a.k.a. the butterfly effect) and dynamics (e.g. wrong design, vague requirements, team professionalism etc.).


To master (/control) a software project you must be able to breathe (/smoke ;-) the project - inhale the chaotic butterfly movements around you and exhale with the needed adjustments or you will be crushed on the nearest project failure shore with zillions of butterfly excuses.

2nd Warning: Smoking software project is bad for you health

After a decade of software projects smoking I find myself easily doing a background-surfing on the chaotic edges of my projects like I drive my car in the same daily well known route back from work but since I am part of the same chaotic system I am trying to control, I know that my background-surfing is like forgetting my own butterfly wings.

Software project smoking isn’t a social event and can’t be easily shared but it is also one of the key factors in projects surfing – If you will not be able to share your surf experience with your team, your own butterfly wings will bring the next tsunami.

3rd Warning: Don’t practice management if you don’t like the butterflies

→ No CommentsTags: Development · Management · Peopleware · Project Management · Software Management

Pragmatic Time Estimation

November 8th, 2007 by Moti Karmona · 2 Comments

Software Project Management Life CycleMy rough estimation is that the number of software project managers in the world is smaller in (at least) one scale from the conceived time-estimation techniques and this post is my humble four-cents contribution on how to do pragmatic time estimation for software projects (just finished one in Semingo).

  • Start with the mother of all lists to store your Product Manager wish list– We use eScrum Product-Backlog to store our work-items
  • Prioritized them – We use 0-Yesterday; 1-Must; 2-Important; 3-Nice-to-Have and 4-”Forget-About-It”… ;-)
  • Get relative estimations on all items
    • Granularity is the bronze-bullet for time estimations - Strive to the finest grained possible in reasonable time-frame  e.g. We usually aim for 2-5 days granularity in 2-3 days of time-boxed-estimation-period since the finest granularity in planning without reasonable time-box might take twice the time of doing the planned work (a.k.a. The Estimation Paradox)
    • Experience can turn your bronze bullet into silver one (ye ye, a silver one) - Relative estimation is calculated relatively upon a common scale of known work items from the team history e.g. We use Scrum “Story Points” and constantly measure the team velocity for time estimation adjustments
    • Fibonacci sequence (0, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89 etc.) can be used to “embed” the complexity and risk of rough (with insufficient drilldown) estimations e.g. if your estimation granularity for specific task reach ~40 days then your pragmatic estimation should be around 55 days (= the closest Fibonacci sequence) since it is reasonable to believe your (insufficient) granularity conceals risk, complexity and unknowns issues which requires Fibonacci-like-”buffering”
    • Strive to synchronize your time estimation techniques into very simple one - different time estimation conventions in the same development team is the 2nd reason for time delays. (I will give 0.95$ grant if you can guess what the 1st reason)
    • I know I am different but personally, I do prefer to have “pragmatic hours” vs. the normal Agile “ideal hours” and to start the project when 1 “Story Point” =  1 “Pragmatic Day” so long everyone understand this will change as soon as you start the project and then you need to return to velocity tracking to calculate the end
    • Don’t be naïve (a.k.a. “Ideal  Days”) with two known flavors:
      • Optimistic time estimations,  assuming 24*7 of concentrated programming ability with no outside interference (a.k.a. no such thing)
      • “Stupid” hand-waiving time estimations a.k.a. It is only 10 min to code this (but ~5 days to Integrate, Review, Design, Test, Schema and DAL changes, I18N support, Styling etc.)
  • Get the rough project estimation = Sum of all product backlog story points / 22 (work days in month) / Number of relevant people
    • Usually this calculation will show you don’t have enough time for the project (even without project dependencies buffer which can be added later)
    • Start the “Tradeoff Game” - Try to cut items (content) based on the relative ROI
    • Revalidate your priorities since they will be the main tool (beside dependencies) for creating the project work plan.

As I see it, estimating software projects in a realistic time-frame is a statistic prediction of chaotic, time-delay-series of events and will never be straightforward nor easy so you can only do your best in the estimation and then track the project as it goes and make the needed adaptation on the way upon crystal clear project priorities.

Good Luck!

→ 2 CommentsTags: Agile · Development · Management · Planning · Project Management · Scrum · Semingo · Software Management

Chronicle of a Death Foretold

September 20th, 2007 by Moti Karmona · No Comments

Chronicle of a Death Foretold = Waterfall Shmoterfall = Checkmate in 10 movesChronicle of a Death Foretold = Waterfall Shmoterfall = Checkmate in 10 moves
* Note: I did see, participate and lead some successful waterfall projects (mainly due to some adoption of agile methodologies ;-) and this is my view of the projects which failed…

  1. Release scoping start with marketing high-level-copy-paste-from-last-year-marketing-presentations MRD in ~1 month delay
  2. 1 month of quick lets-write-all-the-features-we-can PRD – This is also the last time you hear from the product manager until the next milestone-demo-crisis.
  3. High level design for a couple of weeks which sum-up to a Very Rough Time Guesstimate a.k.a. VeRTiGo
  4. Release time-frame is set ~1 year ahead with the needed VeRTiGo “squeezing” and high level time-frame is determined:
    • 2 months of the waste above and last release leftover
    • 1-2 months of Planning (functional and technical design)
    • 4-5 months of Development – with ~3 Major Milestones
    • 3 months of QA & stabilization
    • 1 month of Project Buffer
  5. Very soon the development teams are scattered like lonely wolfs - everyone for himself until the next integration or major milestones months away.
  6. First milestone is ending with:
    • 20% of the content is really Done a.k.a. “Even a Blind Chicken Finds a Kernel of Corn Now and Then”
    • 50% is “done” with dirty bugy code, low quality, performance issues with missing or wrong functionality
    • 30% is just not ready
  7. Developers and low level management remind themselves yet again to put more buffers…
  8. The PMO suggest (in relax and trusting tone) to postpone the milestone or remove content.
  9. Management doesn’t get in panic (they have seen it before ;-) and decide not to decide: “Let’s see if we can cut the drawback in the next Milestone” a.k.a. The classic do {} while(timeRemaining > Last Milestone)
  10. Next milestone has much more content and the pressure builds up… until the last milestone blaming game which usually ends up with ~2 month delay and half of the planned content.

Checkmate

→ No CommentsTags: Agile · Development · Management · Planning · Project Management · Scrum · Software · Software Management

Green Managers

July 19th, 2007 by Moti Karmona · No Comments

Dilbert ManagementGreen Managers - Five top common mistakes with two cent tips.

Vision???
Managing is more then juggling day-to-day tasks – Make a difference, lead to change… Construct a vision, set goals and encourage innovation.Delegation-less: “Never mind, I will do it…
Simply start delegating like hell!

Sagemet – (Hebrew Slang, The sickness of a green officer in IDF) - You don’t let yourself be human and you fall in-love with your new title.
Remember, management title does not elicit automatic respect and obedience and just because you are the boss doesn’t mean you can’t be human – Feel free to laugh, show emotion and you can even make an occasional mistake ;-)

Mr. Know-all – You think you know everything.
Be sure you don’t know everything is maybe is maybe the most important part of getting into new managerial position. Listen to the people around you and keep an open mind.

Ooops, employees…
As a manager you must remember the three most important success factors: 1. People 2. People and surprisingly enough 3. People
Listen to your employees, take the time to know them, empower them, tell people what you want, not how to do it, don’t put policies ahead of people etc.

Good Luck!

→ No CommentsTags: Leadership · Management · People · Software Management